|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Hellhammer Tactical
Algintal Core Gallente Federation
48
|
Posted - 2015.08.07 14:06:00 -
[1] - Quote
Heavy suits are in desperate need of mid-range weapon options, currently the assault HMG is the closest thing we have. so I would like to propose 2 new heavy weapons, The Heavy Assault Rifle and the Heavy Rail Rifle.
Heavy Assault Rifles would be modelled to be something akin to a futuristic M2HB, used in the same way as the current HMG. statistically it would be similar to the existing assault rifles but would feature DPS of around 50 and a ROF of around 500, mag capacity and reload time would also be increased. Assault variants would be statistically identical to light assault rifles with the exception of mag capacity and reload. Breach variants would feature a ROF of around 400, but feature splash damage of 10-20 and radius of 1m due to explosive ammunition. Heat build-up per shot is also higher.
Unlike Light assault rifles the Heavy variants feature heat build-up similar to the HMG
Heavy Rail Rifles are similar, featuring higher per shot damage and significantly lower ROF than their light counterparts. The biggest difference would be the lack of a breach variant, Heavy Rail Rifles would get a Burst variant in its place.
stats will probably need to be tweaked to maintain overall balance and to ensure that these weapons are optimised for mid-range and not over powered in close quarters.
Suggestions and Feedback is welcome. |
Hellhammer Tactical
Algintal Core Gallente Federation
49
|
Posted - 2015.08.08 13:03:00 -
[2] - Quote
the HMG used to be a Mid-range weapon... however it was the most OP weapon in the game. During the Betas the HMG went through a lot of rebalances, including tweaks to its range. |
Hellhammer Tactical
Algintal Core Gallente Federation
50
|
Posted - 2015.08.08 15:58:00 -
[3] - Quote
I agree, moving across open map to get into optimal range has always and will always be the achilies heel of sentinal suits. having an option for some more firepower will improve survivability on a lot of maps. |
Hellhammer Tactical
Algintal Core Gallente Federation
53
|
Posted - 2015.08.12 09:53:00 -
[4] - Quote
As much as i would like a bit more range on HMGs, i dont want to go back to the dark days of the betas. when HMG users shreaded every suit within 100m. I would rather have somthing that sits between the HMG and the Forge Gun. Anything that adds versitility to sentinals without unbalancing them is a good thing.... as long as its not a heavy mass driver! |
Hellhammer Tactical
Algintal Core Gallente Federation
53
|
Posted - 2015.08.12 17:42:00 -
[5] - Quote
HMG built to be balanced at mid-range turned into god guns at close range. |
Hellhammer Tactical
Algintal Core Gallente Federation
53
|
Posted - 2015.08.12 23:57:00 -
[6] - Quote
it would be the same game of balancing ROF, damage and dispersion i guess... wierdly i think the change the "superjump" bio actualy helped stop HMG being too powerful in CQB. |
|
|
|